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Patch notes apex legends season 10
Patch notes apex legends season 10











patch notes apex legends season 10
  1. #PATCH NOTES APEX LEGENDS SEASON 10 UPDATE#
  2. #PATCH NOTES APEX LEGENDS SEASON 10 PATCH#
  3. #PATCH NOTES APEX LEGENDS SEASON 10 FULL#

  • Arrows per brick increased from 14 to 16.
  • Draw speed slightly reduced from 0.56 to 0.54.
  • When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.
  • Reduced jump pad horizontal distance by 10% - 15%.
  • VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.
  • As usual, we’ll be watching to see how this plays out and will adjust accordingly! We think Rampart has a place as the ultimate defensive Legend, but we wanted to give her a little more ability to be reactive and push with her team. You cannot pick it back up.ĭev Note: A legend based solely on a defensive position is hard to get right in Apex Legends. Once placed, it has infinite reloads and acts just like the previous version.
  • At any point, you can still place Sheila down for your teammates to use.
  • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time).
  • The spin up is longer, and she only gets 1 magazine in this mode.

    patch notes apex legends season 10

    Rampart will now be able to run around with Sheila out, and shoot while walking.

    #PATCH NOTES APEX LEGENDS SEASON 10 UPDATE#

    Make sure you subscribe to our push-notifications and never miss an update from the world of video games. For more content, stay with us, here at Spiel Times. If you have any questions regarding Apex Legends, feel free to ask in the comments below. Fixed an error with using multiple grenades on explosive holds (the following update later today will cause explosive holds to spawn closed again).Fixed most instances of Legends “holding a grenade” when they have none in their inventory (Wattson still suffers from this in some rare cases).Resolved an issue with challenges (“Array index -1 is out of range”).Fixed a problem caused by Climatizer FX (“No existing effect for handle” error).The adjusted volume of voice lines that play when Seer is chosen Other bug fixes and general issues.Lowered volume on audio Miscellaneous Changes Made.Fixed tactical FX being visible in firing range when it’s not supposed to be Ultimate Changes made.Screen shake from being hit is also reduced Players hit are no longer damaged or flashed.Increased detonation delay from 1.4s to 1.6s.Reduced field of view Tactical Changes made.

    #PATCH NOTES APEX LEGENDS SEASON 10 FULL#

  • Increased wait time between sensor spikes for full HP targets 1.25s to 1.75s).
  • Most of them are listed below: Passive Changes made to Seer

    patch notes apex legends season 10

    Is the Seer nerf enough? /HCslGJPtBqįurthermore, some miscellaneous changes have also been made to Seer’s character, and some general bugs were also fixed. The most prominent change is that Seer’s tactical no longer deals with damage and also the effect of flash is completely removed.

    patch notes apex legends season 10

    #PATCH NOTES APEX LEGENDS SEASON 10 PATCH#

    On 23 rd August, Respawn Entertainment went all out and balanced the patch to hit Seer by making three significant changes in the character’s abilities. Seer, the new Legendįollowing are the full patch notes and information on the new character update Seer’s nerf. Respawn Entertainment thereafter fixed all issues and bugs, and finally, the new Apex Legends update is here and accessible on all platforms. Consequently, several issues popped up regarding the new patch and later it was announced that a new update on Seer nerf will be pushed back by one more week.













    Patch notes apex legends season 10